Hashiwokakero

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Hashiwokakero (Bridges) puzzle

Hashiwokakero (Bridges) puzzle

One of the popular Japanese puzzles - “Bridges” (Hashiwokakero) - was introduced by Nikoli relatively recently - in 1990. In the few years since its publication in Puzzle Communication Nikoli magazine, it has gained popularity all over the world: first in the Land of the Rising Sun, and then far beyond its borders.

Today this game is played with pleasure in the USA, China, Russia, and many other countries, preferring not the original board version, but the digital version. Simple rules and accessibility from any device allow you to play Bridges anywhere and anytime: on a smartphone, tablet, laptop or PC.

Game history

The original name of the game translated from Japanese is not just “Bridges”, but “Build Bridges” (橋をかけろ), which is fully consistent with the game rules. So, to win, you need to build bridges between the numbers so that the number of the first matches the nominal value of the second. Despite its simplicity, the game requires participants to be attentive, logic, and able to use the deductive method, that is, to eliminate obviously losing options.

Although "Bridges" was first published in the magazine Puzzle Communication Nikoli, the authorship does not belong to the Japanese publishing house Nikoli, but to one of its readers. So, the game was invented by a man under the pseudonym Renin (れーにん), whose real name is unknown. The magazine from Nikoli regularly published new, non-standard puzzles, and “Bridges” quickly took its place of honor among them.

It is noteworthy that Puzzle Communication Nikoli, founded in 1980, initially borrowed many ideas from Western publishers. Thus, the first puzzles published on its pages were Number Place and Cross Sums (1983 and 1984, respectively), taken from American magazines. And the Japanese magazine owes its name to the horse Nicoli, on whom founder Maki Kaji (鍜治真起) bet at the races in Epsom, Great Britain.

In addition to the original name - “Build Bridges” and the abbreviated name - “Bridges”, this logic game is known in the world by other names. So, in English-speaking countries it is known as Bridges and Chopsticks, and in Belgium, France, Denmark and the Netherlands - as Ai-Ki-Ai.

If the origin of the name Bridges does not raise any questions, then Chopsticks arose by chance: due to an incorrect translation. So, from Japanese, hashi (橋) is translated as “bridge”, and hashi, similar to it, but written in a different hieroglyph (箸) - as “chopsticks”. In its historical homeland, the puzzle continues to be called 橋をかけろ (Hashi o kakero).

How to solve Hashiwokakero puzzle

How to solve Hashiwokakero puzzle

The logic game "Bridges", first published in Japan in 1990, is distinguished by simple and understandable rules, and at the same time - the complexity of the solution. The playing field “Bridges” has a rectangular shape and is divided into squares, in the center of which there are “islands” - circles with numbers.

As a rule, the square grid is either not drawn initially, or is erased after placing all the islands - in order not to interfere with the player drawing straight lines (“bridges”) between them. Lines can be drawn strictly perpendicular and horizontal (diagonally is prohibited).

The task that is set for the player is to connect the islands with bridges in such a way that the number of the latter corresponds to the digital values inside the circles. So, for an island with the number “3” three bridges should be built, for an island with the number “5” - five bridges, and so on.

In one direction - up, down, left and right - 1-2 lines can be drawn. Thus, the maximum number of bridges for each island is 8, and eight is the maximum allowed numerical value in the game.

General rules

Since the playing field is conventionally presented as a body of water with islands and bridges between them, the directions in the game also have geographical names: instead of “up, down, right, left” they say “north, south, east, west” " However, this does not apply to the mandatory rules, and players can give objects on the field (and line directions) any other names. The main ones remain four fundamental conditions:

  • The number inside the circle should correspond to the number of bridges drawn to the sides of it.
  • One or two bridges can be built between two circles.
  • Lines between circles can only be drawn horizontally and vertically, without allowing them to intersect with other circles.
  • It is not allowed that at the end of the game there are circles left that are not connected to any of the other circles.

A correctly constructed puzzle should consist of a network of bridges connecting all the islands on the map. That is, it must be possible to move from each island to any other - along conventional bridges. Separate islands not connected to bridges are not allowed!

How to solve the puzzle

The minimum number that can be placed inside the circle is “1”, and the maximum is “8”. Thus, the easiest one to solve is the last one. If you see an island with a figure eight on the playing field, you can safely draw two lines from it in each direction: north, south, east and west. No other options are possible here, according to simple and immutable mathematical rules.

But in the case of the seven, the task becomes more complicated, since one of the bridges must be not double, but single, and which one is unknown. The second simplest is the number “1”, from which you only need to draw one line - towards the neighboring island. But if there are several such islands, this move should be postponed until later. The remaining numbers - from “2” to “6” - are the most variable and difficult to solve, and it is with them (after eight) that you should start solving the puzzle.

General recommendations that should be followed to achieve a quick victory:

  • Do not start the game by connecting twos and ones if there are more significant numbers on the field. First, it is recommended to build bridges for eights and sevens, and only then for other numbers (downwards).
  • Building each bridge limits further steps and reduces the limits for neighboring islands. So, by drawing a straight line between “3” and “1”, you will reduce the remaining limit for the first digit to two, and for the second to zero.
  • For the number "6" the same simple solution is often applicable as for the number "8". So, if the islands are located only in three directions from the six (and the fourth is empty), you can without hesitation draw double lines between them (3 × 2 = 6).
  • Use the elimination method. For example, if there are four islands next to an island with the number “6” and one of them with the number “1” (with no alternative to connecting to other islands), after merging them, there will be “5” bridges left that need to be distributed among the remaining three islands. And if initially the option with three double bridges (2 × 3) was possible, now you can safely draw one line from the six in each direction.

These rules and tips may seem complicated in text form, but with a little practice in a real game, you will be convinced of their simplicity and effectiveness. Like many other Japanese puzzles, “Bridges” can captivate players seriously and for a long time, and you will spend more than one hour playing this pleasant and exciting entertainment.